The director of World of Warcraft warns you that you need to start playing differently
If you use macros and add-ons, we fear that it is something that their developers do not like

- May 22, 2025
- Updated: May 22, 2025 at 11:11 AM

Ion Hazzikostas, game director of World of Warcraft, has announced significant changes in the use of add-ons within the game, specifically those that assist in combat. During a recent interview, Hazzikostas warned players that add-ons that predict or assist in responding to combat mechanics will be disabled in future updates. This move aims to reduce players’ reliance on these add-ons, especially in raids and dungeons, where many complaints have arisen about the need for multiple add-ons for adequate performance.
World of Warcraft wants to go back to being old-school
Blizzard is committed to improving game accessibility by enhancing the functionality of the default interface, which will include updates for the Cooldown Manager, visual effects, and the interface editing mode. The goal is to allow players to customize their experience without fully relying on add-ons. Hazzikostas emphasized that while encounters will remain challenging, they will not require add-ons that simplify the challenges, which could significantly change the game’s dynamics.
In this new direction, Blizzard is also considering collaborating with amateur developers to improve aspects of the game, which could result in a greater variety of customizations. Despite these changes, Hazzikostas assured that most add-ons will not be affected, including those that focus on gameplay and social experience, such as quest helpers and role-playing add-ons.
As these changes are implemented, Blizzard hopes that gameplay will remain at the same level of difficulty, but without the intervention of combat add-ons. The company aims to foster an environment where challenges are solved by the players’ own skills, rather than relying on external algorithms that facilitate the gaming experience.
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